### v3.6 ###

- Added Inventory Rotation feature from vRSD/GMDX AE
- Added some new enemies to some of the maps:
    - Added some new divers around the PCRS Wall Cloud to make the water entrance less of an instant-win (copied from GMDX AE)
    - Added some new divers on the return trip from the Oceanlab (copied from GMDX AE)
- Added numbered dialogue feature from GMDX AE
- Dockyard changes:
    - Made the Walton/Simons security terminal (for controlling the perimeter bots) require Master hacking. The one inside the armoury still required Advanced.
    - Removed the USFEMA/Security login from the security logins for the armoury bots computer and the perimeter bots computer
    - Moved the datacube for the Walton/Simons password to a Strength 75 locked cabinet underneath where it used to be.
- Spy Drone now requires 10 bioenergy to detonate, and won't be able to be detonated below 10 bioenergy (previously required only 3 energy, and could be detonated below that threshold).
- Added configurable damage multipliers for the player and enemies. Damage multipliers don't apply to cameras/turrets, and don't affect EMP damage.
