0.) Item pickup sounds from Deus Ex:IW.
1.) Reduced healing effect of food and allow unlimited consumption. (Soda = 1 point, Candy bar = 2 HP, 2 BE, Soy = 3 HP) 
2.) On Health tab, under Status, "Hunger" text removed. 
3.) Added Laser rifle to VersaLife Labs and nerfed accuracy and damage 
4.) Nerfed accuracy mods. 
5.) Reduced headshot multiplier across the board. 
6.) Medkits give 15-25-40-50 health at respective levels and health gained from Medicine skill reduced by half. 
7.) Reduced crossbow accuracy and damage by 1 for player. 
8.) Minor health buffs to NSF, UNATCO (as enemies) and MJ12 troops and/or reduce various limb and torso multipliers. 
9.) Enabled Hardcore+ with manual saving, console enabled and checkpoints removed. 
10.) Reduced biocell charge to 15-20  
11.) Increased enemy pistol accuracy. 
12.) Reduced NPC leg damage back to what it was prior to 9/19's update. 
13.) Reduced tranq dart amounts in a couple boxes.
14.) Increased enemy accuracy more (for pistols, increased accuracy a bit more for other weapons too) 
15.) Increased enemy health more 
16.) Reduced headshot multiplier more (to 5 or so, and nonlethal to 4, but DTS at 5) 
17.) Increased turret damage 
18.) Reversed the Greasel leap and NPC strafe changes made in 9.0.3
19.) Increased transgenic health (including grays) & more damaging greasel spit 
20.) Randomized lower amount of ammo found in world, not corpses (i.e. box of 10mm ammo) 
21.) Added some new items to the shop in Paris. 
22.) Randomized lower amount of credit chits 
23.) Reduce Glock damage by like 1-2 
24.) Slightly increased prices for a few of the cubbies at the self-service shop in HK 
25.) Reduced biocell charge to 15-20 
26.) Made Regen aug now consume 160 units of power 
27.) Recirculator follow tech levels: 10-20-30-40 
28.) Nerf laser rifle accuracy by a decent amount & damage by a bit more 
29.) Make Locksport and Cracked more expensive 
30.) Sawed-off has a headshot multiplier of 6. Changed to 5 & made sure other guns are that way too. 
31.) Lockpick/multitool hardcore values to: 5-10-15-40 -Neat Hack: +30% credit bonus (included text change in perk description) 
32.) Made Spy Drone consume 115 units of power 
33.) Added Dobermans to: Brooklyn Naval Yard, the NSF Tunnels before LaGuardia, in LaGuardia 
34.) Displays amount of ammo found when picked up 
35.) Moved laser rifle back to VersaLife first visit in gray cell 
36.) Increased accuracy debuff for hurt arms by a bit 
37.) Increased vending machine snack costs to 4 
38.) Nerfed Spy Drone EMP attack 
39.) Slight reduction of crossbow damage 
40.) Increase NPC vision range, seeking, and hearing 
41.) Increased NPC grenade blast radius 
42.) Decreased pistol and rifle accuracy a bit more, increased recoil for both 
43.) More prod charger and assault rifle ammo carrying capacity 
44.) Decreased sniper rifle damage a bit and increase sway (both for just JC)
45.) Fixed standing accuracy reloading so it works properly
46.) You now receive +25% damage from enemies and do 25% less damage to enemies
47.) Reloading resets the player's standing accuracy bonus on Hardcore mode 
48.) Turrets now aim higher at the center of mass, requiring players to actually duck behind objects to avoid damage (previously, some turrets couldn't hit you if you were behind a waist-high crate) 
49.) To assure that they can't be easily cheesed, turrets will no longer shoot at objects they can't destroy (e.g. heavy metal crates) 
50.) AI now fire four times as fast with the stealth pistol (roughly twice the fire rate of the pistol, trust me it was way too slow before) 
51.) Changes to helmets: -Now protect a bit more from the sides and back. Shoot in the face or neck, use Sabot/AP ammo, or go above 25 damage to confirm damage vs helmets 
52.) Skill cost changes: (My own edited values) 
53.) Increased cost of Environmental Training skill from 750/1500/3000 to 900/1600/3200 
54.) Increased cost of Demolitions skill from 625/1250/2500 to 700/1400/2750 
55.) Increased cost of Pistols and Rifles skills from 1350/2700/4050 to 1400/2800/4100 
56.) Tranquilizer darts break when they hit the ground on Hardcore mode to disable dart farming 
57.) Regen aug now consumes 160 units Accuracy mods nerfed to 3.5% bonus
58.) Increased enemy tranq damage
59.) Increased enemy gas grenade damage
60.) Increased cost for Multitools/Lockpicks/Swimming and one other surprise skill